using Engine;
using Engine.Graphics;
using Game;

namespace SCIENEW {
    public class CarItem : MeshItem {
        public static Texture2D CarTexture;

        public CarItem() : base("Car", "Models/Car", "ChamferBox01", ContentManager.Get<Texture2D>("Textures/Car"), Color.White, Matrix.Identity, Matrix.Identity, 0.5f)
        {
        }

        public override Vector3 GetIconViewOffset(int value, DrawBlockEnvironmentData environmentData) => new Vector3(-0.6f, 0.6f, 0.5f);
    }
}